Intro
Hi! I'm Kojo. I consider myself a developer/designer with extensive experience in creative technologies, specializing in XR, interactive experiences, education, and games across various industries and disciplines. Proficient in both development and design, with a strong foundation in AR/VR, spatial computing, and interactive storytelling.
Featured Projects
Experience
Senior R&D Software Engineer [XR, Spatial Journalism]
November 2023 - Present
The New York Times (rd.nytimes.com)
New York City, NY (Remote)
Spearheaded the development of immersive MR storytelling/Spatial Journalism on the Apple Vision Pro and Meta Quest 3, incorporating 3D models, Gaussian splats, spatial videos, spatial audio, and traditional text.
Engineered novel interactions using inputs like Eye Gaze and Pinch Gesture, enhancing user engagement on various headsets.
Developed WebXR content utilizing Three.js, React, and React Three Fiber, pushing the boundaries of interactive web experiences.
Senior R&D Software Engineer [XR, Spatial Journalism]
November 2023 - Present
The New York Times (rd.nytimes.com)
New York City, NY (Remote)
Spearheaded the development of immersive MR storytelling/Spatial Journalism on the Apple Vision Pro and Meta Quest 3, incorporating 3D models, Gaussian splats, spatial videos, spatial audio, and traditional text.
Engineered novel interactions using inputs like Eye Gaze and Pinch Gesture, enhancing user engagement on various headsets.
Developed WebXR content utilizing Three.js, React, and React Three Fiber, pushing the boundaries of interactive web experiences.
Senior R&D Software Engineer [XR, Spatial Journalism]
November 2023 - Present
The New York Times (rd.nytimes.com)
New York City, NY (Remote)
Spearheaded the development of immersive MR storytelling/Spatial Journalism on the Apple Vision Pro and Meta Quest 3, incorporating 3D models, Gaussian splats, spatial videos, spatial audio, and traditional text.
Engineered novel interactions using inputs like Eye Gaze and Pinch Gesture, enhancing user engagement on various headsets.
Developed WebXR content utilizing Three.js, React, and React Three Fiber, pushing the boundaries of interactive web experiences.
Senior R&D Software Engineer [XR, Spatial Journalism]
November 2023 - Present
The New York Times (rd.nytimes.com)
New York City, NY (Remote)
Spearheaded the development of immersive MR storytelling/Spatial Journalism on the Apple Vision Pro and Meta Quest 3, incorporating 3D models, Gaussian Splats, spatial videos, spatial audio, and traditional text.
Engineered novel interactions using inputs like Eye Gaze and Pinch Gesture, enhancing user engagement on various headsets.
Developed WebXR content utilizing Three.js, React, and React Three Fiber, pushing the boundaries of interactive web experiences.
Senior Software Engineer/Designer [XR, Interactive Experiences]
Nov 2022 - Nov 2023
The Walt Disney Studios (studiolab.disney.com)
Burbank, California
Engineered the front-end for Avatar 2’s 'Keep Our Oceans Amazing' Interactive Creature Creator Experience in Unity, contributing to a successful global campaign.
Developed an engaging iOS AR experience for Pixar’s Turning Red, showcasing the potential of AR in entertainment.
Created a Projection Mapping Interactive Experience for Disney’s The Little Mermaid and The Haunted Mansion using TouchDesigner and Unreal Engine.
Designed and implemented internal prototypes using Unity, Unreal, Three.js, 8th Wall, Niantic ARDK, and TouchDesigner
Senior Software Engineer/Designer [XR, Interactive Experiences]
Nov 2022 - Nov 2023
The Walt Disney Studios
Burbank, California
Engineered the front-end for Avatar 2’s 'Keep Our Oceans Amazing' Interactive Creature Creator Experience in Unity, contributing to a successful global campaign.
Developed an engaging iOS AR experience for Pixar’s Turning Red, showcasing the potential of AR in entertainment.
Designed and implemented internal prototypes using Unity, Unreal, Three.js, 8th Wall, Niantic ARDK, and TouchDesigner
Created a Projection Mapping Interactive Experience for Disney’s The Little Mermaid and The Haunted Mansion using TouchDesigner and Unreal Engine.
Senior Software Engineer/Designer [XR, Interactive Experiences]
Nov 2022 - Nov 2023
The Walt Disney Studios (studiolab.disney.com)
Burbank, California
Engineered the front-end for Avatar 2’s 'Keep Our Oceans Amazing' Interactive Creature Creator Experience in Unity, contributing to a successful global campaign.
Developed an engaging iOS AR experience for Pixar’s Turning Red, showcasing the potential of AR in entertainment.
Created a Projection Mapping Interactive Experience for Disney’s The Little Mermaid and The Haunted Mansion using TouchDesigner and Unreal Engine.
Designed and implemented internal prototypes using Unity, Unreal, Three.js, 8th Wall, Niantic ARDK, and TouchDesigner
Senior Software Engineer/Designer [XR, Interactive Experiences]
Nov 2022 - Nov 2023
The Walt Disney Studios (studiolab.disney.com)
Burbank, California
Engineered the front-end for Avatar 2’s 'Keep Our Oceans Amazing' Interactive Creature Creator Experience in Unity, contributing to a successful global campaign.
Developed an engaging iOS AR experience for Pixar’s Turning Red, showcasing the potential of AR in entertainment.
Created a Projection Mapping Interactive Experience for Disney’s The Little Mermaid and The Haunted Mansion using TouchDesigner and Unreal Engine.
Designed and implemented internal prototypes using Unity, Unreal, Three.js, 8th Wall, Niantic ARDK, and TouchDesigner
Senior Augmented Reality Developer, Encore Music Technologies
Oct 2020 - March 2022
Encore (www.clapforencore)
Los Angeles, California
One of the leads for the development of a Unity + iOS creator tool for artists, enabling them to design virtual AR sets for live and streamed performances, featuring persistent AR content, visual effects, scene changes, and event triggers.
Senior Augmented Reality Developer, Encore Music Technologies
Oct 2020 - March 2022
Encore (www.clapforencore)
Los Angeles, California
One of the leads for the development of a Unity + iOS creator tool for artists, enabling them to design virtual AR sets for live and streamed performances, featuring persistent AR content, visual effects, scene changes, and event triggers.
Senior Augmented Reality Developer, Encore Music Technologies
Oct 2020 - March 2022
Encore (www.clapforencore)
Los Angeles, California
One of the leads for the development of a Unity + iOS creator tool for artists, enabling them to design virtual AR sets for live and streamed performances, featuring persistent AR content, visual effects, scene changes, and event triggers.
Senior Augmented Reality Developer, Encore Music Technologies
Oct 2020 - March 2022
Encore (www.clapforencore)
Los Angeles, California
One of the leads for the development of a Unity + iOS creator tool for artists, enabling them to design virtual AR sets for live and streamed performances, featuring persistent AR content, visual effects, scene changes, and event triggers.
XR Developer Freelancer
August 2020 - Sept 2020
Nexus Studios (nexusstudios.com)
Los Angeles, California (Remote)
Assisted in the development of a Meta project developing mixed reality use cases for home and outdoor environments - expanding the possibilities of MR in everyday life.
XR Developer Freelancer
August 2020 - Sept 2020
Nexus Studios (nexusstudios.com)
Los Angeles, California (Remote)
Assisted in the development of a Meta project developing mixed reality use cases for home and outdoor environments - expanding the possibilities of MR in everyday life.
XR Developer Freelancer
August 2020 - Sept 2020
Nexus Studios (nexusstudios.com)
Los Angeles, California (Remote)
Assisted in the development of a Meta project developing mixed reality use cases for home and outdoor environments - expanding the possibilities of MR in everyday life.
XR Developer Freelancer
August 2020 - Sept 2020
Nexus Studios (nexusstudios.com)
Los Angeles, California (Remote)
Assisted in the development of a Meta project developing mixed reality use cases for home and outdoor environments - expanding the possibilities of MR in everyday life.
XR Developer Freelancer
July 2020 - August 2020
Left Field Labs (www.leftfieldlabs.com)
Los Angeles, CA (Remote)
Contributed to the development of a VR, Telepresence, Virtual Production, and Live Streaming project at Left Field Labs, exploring new frontiers in remote interaction.
XR Developer Freelancer
July 2020 - August 2020
Left Field Labs (www.leftfieldlabs.com)
Los Angeles, CA (Remote)
Contributed to the development of a VR, Telepresence, Virtual Production, and Live Streaming project at Left Field Labs, exploring new frontiers in remote interaction.
XR Developer Freelancer
July 2020 - August 2020
Left Field Labs (www.leftfieldlabs.com)
Los Angeles, CA (Remote)
Contributed to the development of a VR, Telepresence, Virtual Production, and Live Streaming project at Left Field Labs, exploring new frontiers in remote interaction.
XR Developer Freelancer
July 2020 - August 2020
Left Field Labs (www.leftfieldlabs.com)
Los Angeles, CA (Remote)
Contributed to the development of a VR, Telepresence, Virtual Production, and Live Streaming project at Left Field Labs, exploring new frontiers in remote interaction.
Senior R&D XR Developer
July 2019 - June 2020
Kinemagic (www.kinemagic.com)
New Orleans, LA
Collaborated on the development of a VR Training Tool for Petroleum Engineers, integrating IIoT and Digital Twins to enhance real-world simulations.
Developed POCs for persistent AR content, AR Anchors, and IIoT simulations within game engines, demonstrating the potential of XR in industrial applications.
Senior R&D XR Developer
July 2019 - June 2020
Kinemagic (www.kinemagic.com)
New Orleans, LA
Collaborated on the development of a VR Training Tool for Petroleum Engineers, integrating IIoT and Digital Twins to enhance real-world simulations.
Developed POCs for persistent AR content, AR Anchors, and IIoT simulations within game engines, demonstrating the potential of XR in industrial applications.
Senior R&D XR Developer
July 2019 - June 2020
Kinemagic (www.kinemagic.com)
New Orleans, LA
Collaborated on the development of a VR Training Tool for Petroleum Engineers, integrating IIoT and Digital Twins to enhance real-world simulations.
Developed POCs for persistent AR content, AR Anchors, and IIoT simulations within game engines, demonstrating the potential of XR in industrial applications.
Senior R&D XR Developer
July 2019 - June 2020
Kinemagic (www.kinemagic.com)
New Orleans, LA
Collaborated on the development of a VR Training Tool for Petroleum Engineers, integrating IIoT and Digital Twins to enhance real-world simulations.
Developed POCs for persistent AR content, AR Anchors, and IIoT simulations within game engines, demonstrating the potential of XR in industrial applications.
Adjunct Professor, Department of Interactive Media
Jan 2019 - June 2019
University of Miami (www.interactive.miami.edu)
Coral Gables, Florida
Taught graduate and undergraduate designers the fundamentals of virtual world development in XR, focusing on level design and deployment across Meta Quest and ML1 headsets.
Adjunct Professor, Department of Interactive Media
Jan 2019 - June 2019
University of Miami (www.interactive.miami.edu)
Coral Gables, Florida
Taught graduate and undergraduate designers the fundamentals of virtual world development in XR, focusing on level design and deployment across Meta Quest and ML1 headsets.
Adjunct Professor, Department of Interactive Media
Jan 2019 - June 2019
University of Miami (www.interactive.miami.edu)
Coral Gables, Florida
Taught graduate and undergraduate designers the fundamentals of virtual world development in XR, focusing on level design and deployment across Meta Quest and ML1 headsets.
Adjunct Professor, Department of Interactive Media
Jan 2019 - June 2019
University of Miami (www.interactive.miami.edu)
Coral Gables, Florida
Taught graduate and undergraduate designers the fundamentals of virtual world development in XR, focusing on level design and deployment across Meta Quest and ML1 headsets.
Interactive Visual Designer / Interaction Prototyper [UI/UX Team]
Dec 2015 - June 2019
Magic Leap (www.magicleap.com)
Plantation, Florida
Created and prototyped user experiences for ML1 hardware, contributing to the development of Magic Leap OS, game experiences, and the Out-of-Box Experience (OOBE).
Explored MR applications, including the reimagining of web experiences in mixed reality, driving innovation in the user interface and experience design.
Interactive Visual Designer / Interaction Prototyper [UI/UX Team]
Dec 2015 - June 2019
Magic Leap (www.magicleap.com)
Plantation, Florida
Created and prototyped user experiences for ML1 hardware, contributing to the development of Magic Leap OS, game experiences, and the Out-of-Box Experience (OOBE).
Explored MR applications, including the reimagining of web experiences in mixed reality, driving innovation in the user interface and experience design.
Interactive Visual Designer / Interaction Prototyper [UI/UX Team]
Dec 2015 - June 2019
Magic Leap (www.magicleap.com)
Plantation, Florida
Created and prototyped user experiences for ML1 hardware, contributing to the development of Magic Leap OS, game experiences, and the Out-of-Box Experience (OOBE).
Explored MR applications, including the reimagining of web experiences in mixed reality, driving innovation in the user interface and experience design.
Interactive Visual Designer / Interaction Prototyper [UI/UX Team]
Dec 2015 - June 2019
Magic Leap (www.magicleap.com)
Plantation, Florida
Created and prototyped user experiences for ML1 hardware, contributing to the development of Magic Leap OS, game experiences, and the Out-of-Box Experience (OOBE).
Explored MR applications, including the reimagining of web experiences in mixed reality, driving innovation in the user interface and experience design.
Creative Technologist / Unity Developer
January 2014 - December 2015
Two Bit Circus (www.twobitcircus.com)
Los Angeles, California
Developed a variety of experiences bridging physical and digital interfaces, including VR, escape rooms, and mobile/tablet-based games, enhancing entertainment experiences.
Creative Technologist / Unity Developer
January 2014 - December 2015
Two Bit Circus (www.twobitcircus.com)
Los Angeles, California
Developed a variety of experiences bridging physical and digital interfaces, including VR, escape rooms, and mobile/tablet-based games, enhancing entertainment experiences.
Creative Technologist / Unity Developer
January 2014 - December 2015
Two Bit Circus (www.twobitcircus.com)
Los Angeles, California
Developed a variety of experiences bridging physical and digital interfaces, including VR, escape rooms, and mobile/tablet-based games, enhancing entertainment experiences.
Creative Technologist / Unity Developer
January 2014 - December 2015
Two Bit Circus (www.twobitcircus.com)
Los Angeles, California
Developed a variety of experiences bridging physical and digital interfaces, including VR, escape rooms, and mobile/tablet-based games, enhancing entertainment experiences.
Education
Masters of Professional Studies (MPS), Interactive Telecommunications Program (ITP)
2013
New York University
New York City, NY
Specialized in creative technologies which included physical computing, creative coding, computer graphics, interactive experiences, game engines, game design, etc.
Masters of Professional Studies (MPS), Interactive Telecommunications Program (ITP)
2013
New York University
New York City, NY
Specialized in creative technologies which included physical computing, creative coding, computer graphics, interactive experiences, game engines, game design, etc.
Masters of Professional Studies (MPS), Interactive Telecommunications Program (ITP)
2013
New York University
New York City, NY
Specialized in creative technologies which included physical computing, creative coding, computer graphics, interactive experiences, game engines, game design, etc.
Masters of Professional Studies (MPS), Interactive Telecommunications Program (ITP)
2013
New York University
New York City, NY
Specialized in creative technologies which included physical computing, creative coding, computer graphics, interactive experiences, game engines, game design, etc.
Bachelor of Arts, Psychology
2005
University of Houston, Main Campus
Houston, TX
Bachelor of Arts, Psychology
2005
University of Houston, Main Campus
Houston, TX
Bachelor of Arts, Psychology
2005
University of Houston, Main Campus
Houston, TX
Bachelor of Arts, Psychology
2005
University of Houston, Main Campus
Houston, TX
Bachelor of Arts, Economics
2002
Northwestern University
Evanston, Illinois
Bachelor of Arts, Economics
2002
Northwestern University
Evanston, Illinois
Bachelor of Arts, Economics
2002
Northwestern University
Evanston, Illinois
Bachelor of Arts, Economics
2002
Northwestern University
Evanston, Illinois
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