Kojo Opuni

    Creative Technologist

    Crafting Immersive Digital Experiences

    About Me

    Hi! I'm Kojo, a creative technologist that plays with immersive computing and artificial intelligence. I blend expertise in game engine development (Unity, Unreal Engine) with AI systems development, creating solutions across multiple platforms and realities. My technical arsenal spans spatial computing platforms (Meta Quest, Apple Vision Pro) and modern web technologies (React Three Fiber, WebXR), enabling me to build experiences that bridge physical and digital worlds. As a full-stack developer and designer, I architect intelligent systems using Python while crafting intuitive user interfaces through modern frameworks. I specialize in developing multi-agent AI systems using CrewAI and Pydantic AI, creating autonomous teams of AI agents that can collaborate and solve complex problems. I also implement robust automation pipelines with n8n and develop immersive AR/VR/MR applications that push the boundaries of interactive storytelling. What sets me apart is my unique ability to synthesize creative technology with practical applications, whether developing for mobile platforms (iOS, Android) or creating immersive XR experiences. I thrive on pushing technological boundaries while ensuring solutions remain accessible and impactful.

    SKILLS

    Unity
    Unreal Engine
    C#
    C++
    Python
    Javascript
    HTML/CSS
    Three.js
    React/Three Fiber
    AR/VR/MR
    Blender
    TouchDesigner
    iOS
    Android
    WebXR
    Houdini
    visionOS
    Meta Quest
    Apple Vision Pro
    AWS | GCP
    Generative AI
    Agentic AI
    Automations
    n8n

    Selected Works

    Spatial Journalism in Mixed Reality

    Spatial Journalism in Mixed Reality

    Spatial Computing & XR

    Avatar The Way of Water | Virtual Pandoran Ocean Creature Creator

    Avatar The Way of Water | Virtual Pandoran Ocean Creature Creator

    Interactive Installation

    Encore Artist App

    Encore Artist App

    Mobile MR

    Magic Leap OS + UI/UX Explorations

    Magic Leap OS + UI/UX Explorations

    Spatial Computing

    EXPERIENCE

    The New York Times

    Senior R&D Software Engineer [XR, Spatial Journalism]

    The New York TimesNovember 2023 - PresentLos Angeles, California (Remote)
    • Developing spatial journalism experiences for Apple Vision Pro and Meta Quest 3 using Gaussian Splatting and spatial video technologies
    • Building unified framework combining Unity URP, WebXR, Three.js, and React for cross-platform experiences
    • Creating novel interaction systems utilizing eye tracking and hand gestures for MR storytelling
    • Developing AI-powered content adaptation pipeline for spatial computing platforms
    The Walt Disney Studios

    Senior Software Engineer/Designer [XR, Interactive Experiences]

    The Walt Disney StudiosNov 2022 - Nov 2023Burbank, California
    • Collaborated in the development of the interactive experience for Avatar 2: The Way of Water campaign utilizing Unity and WebGL
    • Developed projection mapping experiences for The Little Mermaid and Haunted Mansion premieres using TouchDesigner and Unreal Engine
    • Built iOS AR experience for Pixar's Turning Red using ARKit and dynamic content systems
    • Projects achieved Clio Awards Gold, Webby nomination with $850,000 charitable impact
    • Created various in-house prototypes using Unity, Unreal Engine, Niantic ARDK, 8th Wall, Three.js, and TouchDesigner
    Encore Music Technologies

    Senior Augmented Reality Developer

    Encore Music TechnologiesOct 2020 - March 2022Los Angeles, California
    • Architected iOS-based AR creation platform enabling persistent AR performances
    • Developed real-time visual effects system and content management pipeline
    • Created artist-focused tools for intuitive spatial experience design
    • Implemented advanced tracking using LiDAR and ARKit integration
    Nexus Studios

    XR Developer Freelancer

    Nexus StudiosAugust 2020 - Sept 2020Los Angeles, California (Remote)
    • Developed mixed reality demo for Meta Quest 2, creating user personas demonstrating use case for a 'hypothetical' MR Glasses that could be worn in both indoor and outdoor environments - expanding the possibilites of MR in everyday life.
    Left Field Labs

    XR Developer Freelancer

    Left Field LabsJuly 2020 - August 2020Los Angeles, CA (Remote)
    • Contributed to the development of a VR, Telepresence, Virtual Production, and Live Streaming Platform
    Kinemagic

    Senior R&D XR Developer

    KinemagicJuly 2019 - June 2020New Orleans, LA
    • Developed on VR training platform for petroleum engineers, integrating IIoT, Digital Twins, and Simulations
    • Created IoT data visualization system in VR/AR using custom shaders and real-time streaming
    • Implemented persistent AR content system for industrial facilities utilizing spatial anchors
    University of Miami

    Adjunct Professor, Department of Interactive Media

    University of MiamiJan 2019 - June 2019Coral Gables, Florida
    • Developed and taught a primer XR development curriculum covering Unity, WebXR, and basic level design for designers
    • Mentored students in creating VR/AR applications for Meta and Magic Leap devices
    Magic Leap

    Interactive Visual Designer / Interaction Prototyper [UI/UX Team]

    Magic LeapDec 2015 - June 2019Plantation, Florida
    • Patent holder for spatial computing interaction methodologies
    • Developed core OS interaction systems and spatial UI framework for Magic Leap One
    • Created foundational prototypes for mixed reality web browsing experience
    • Engineered spatial audio visualization systems and Eclipse UI toolkit components
    • Prototyped interactive user experiences for Magic Leap One hardware which contributed to the development of Lumin OS
    Two Bit Circus

    Creative Technologist / Unity Developer

    Two Bit CircusJanuary 2014 - December 2015Los Angeles, California
    • Developed suite of interactive games for Dave & Busters with iPad-controlled host interfaces
    • Assisted in the development of interactive adaptation of Wild Blue Yonder comic in Unity
    • Built experimental internal/in-house interactive projects in Unity

    EDUCATION

    New York University

    Masters of Professional Studies (MPS), Interactive Telecommunications Program (ITP)

    New York University2013New York City, NY

    Specialized in emerging technologies including XR development, physical computing, computer graphics, and interactive design. Developed multiple award-winning projects combining spatial computing with interactive storytelling.

    University of Houston, Main Campus

    Bachelor of Arts, Psychology

    University of Houston, Main Campus2005Houston, TX
    Northwestern University

    Bachelor of Arts, Economics

    Northwestern University2002Evanston, Illinois

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