Kojo Opuni
Creative Technologist
Crafting Immersive Digital Experiences
About Me
Hi! I'm Kojo, a creative technologist that plays with immersive computing and artificial intelligence. I blend expertise in game engine development (Unity, Unreal Engine) with AI systems development, creating solutions across multiple platforms and realities. My technical arsenal spans spatial computing platforms (Meta Quest, Apple Vision Pro) and modern web technologies (React Three Fiber, WebXR), enabling me to build experiences that bridge physical and digital worlds. As a full-stack developer and designer, I architect intelligent systems using Python while crafting intuitive user interfaces through modern frameworks. I specialize in developing multi-agent AI systems using CrewAI and Pydantic AI, creating autonomous teams of AI agents that can collaborate and solve complex problems. I also implement robust automation pipelines with n8n and develop immersive AR/VR/MR applications that push the boundaries of interactive storytelling. What sets me apart is my unique ability to synthesize creative technology with practical applications, whether developing for mobile platforms (iOS, Android) or creating immersive XR experiences. I thrive on pushing technological boundaries while ensuring solutions remain accessible and impactful.
SKILLS
Selected Works

Spatial Journalism in Mixed Reality
Spatial Computing & XR

Avatar The Way of Water | Virtual Pandoran Ocean Creature Creator
Interactive Installation

Encore Artist App
Mobile MR

Magic Leap OS + UI/UX Explorations
Spatial Computing
EXPERIENCE

Senior R&D Software Engineer [XR, Spatial Journalism]
- Developing spatial journalism experiences for Apple Vision Pro and Meta Quest 3 using Gaussian Splatting and spatial video technologies
- Building unified framework combining Unity URP, WebXR, Three.js, and React for cross-platform experiences
- Creating novel interaction systems utilizing eye tracking and hand gestures for MR storytelling
- Developing AI-powered content adaptation pipeline for spatial computing platforms

Senior Software Engineer/Designer [XR, Interactive Experiences]
- Collaborated in the development of the interactive experience for Avatar 2: The Way of Water campaign utilizing Unity and WebGL
- Developed projection mapping experiences for The Little Mermaid and Haunted Mansion premieres using TouchDesigner and Unreal Engine
- Built iOS AR experience for Pixar's Turning Red using ARKit and dynamic content systems
- Projects achieved Clio Awards Gold, Webby nomination with $850,000 charitable impact
- Created various in-house prototypes using Unity, Unreal Engine, Niantic ARDK, 8th Wall, Three.js, and TouchDesigner

Senior Augmented Reality Developer
- Architected iOS-based AR creation platform enabling persistent AR performances
- Developed real-time visual effects system and content management pipeline
- Created artist-focused tools for intuitive spatial experience design
- Implemented advanced tracking using LiDAR and ARKit integration

XR Developer Freelancer
- Developed mixed reality demo for Meta Quest 2, creating user personas demonstrating use case for a 'hypothetical' MR Glasses that could be worn in both indoor and outdoor environments - expanding the possibilites of MR in everyday life.

XR Developer Freelancer
- Contributed to the development of a VR, Telepresence, Virtual Production, and Live Streaming Platform

Senior R&D XR Developer
- Developed on VR training platform for petroleum engineers, integrating IIoT, Digital Twins, and Simulations
- Created IoT data visualization system in VR/AR using custom shaders and real-time streaming
- Implemented persistent AR content system for industrial facilities utilizing spatial anchors

Adjunct Professor, Department of Interactive Media
- Developed and taught a primer XR development curriculum covering Unity, WebXR, and basic level design for designers
- Mentored students in creating VR/AR applications for Meta and Magic Leap devices

Interactive Visual Designer / Interaction Prototyper [UI/UX Team]
- Patent holder for spatial computing interaction methodologies
- Developed core OS interaction systems and spatial UI framework for Magic Leap One
- Created foundational prototypes for mixed reality web browsing experience
- Engineered spatial audio visualization systems and Eclipse UI toolkit components
- Prototyped interactive user experiences for Magic Leap One hardware which contributed to the development of Lumin OS

Creative Technologist / Unity Developer
- Developed suite of interactive games for Dave & Busters with iPad-controlled host interfaces
- Assisted in the development of interactive adaptation of Wild Blue Yonder comic in Unity
- Built experimental internal/in-house interactive projects in Unity
EDUCATION

Masters of Professional Studies (MPS), Interactive Telecommunications Program (ITP)
Specialized in emerging technologies including XR development, physical computing, computer graphics, and interactive design. Developed multiple award-winning projects combining spatial computing with interactive storytelling.

Bachelor of Arts, Psychology
